
In this game teams are challenged to achieve a series of simple tasks as quickly as possible. The game will quickly introduce bottlenecks, which in turn will generate a high amount of work in progress. Teams are given the opportunity to make several attempts, each time taking the opportunity to inspect and adapt. This game was created during
Divide the group into small equal teams, 4 - 5 ppl per team works best
If you are playing with multiple teams, ask each team to name themselves
Arrange the hoppers on the floor in a sequential line (workflow), leaving room between them for people to move
Put all of the balls into hopper 1
Get as many balls from hopper 1 to hopper 5 in 2 mins.
Each ball must be thrown high and caught by the same person
Hopper 2 can only contain balls that have been thrown high and caught
Each ball must be thrown between two people
Hopper 3 can only contain balls that have been thrown between two people
Each ball must orbit the team in the hand of a person
Hopper 4 can only contain balls that have orbited the team
Each ball can only be put into hopper 5 (“Done”) by a single designated person
Dropped balls are considered defects and cannot be retrieved
We will play 5 rounds
Between each round you will have 2 minutes to improve
Set up the space and read out the rules
Demonstrate the workflow
Get ready to play
Round 1
Round 2 - 5
Ask the team how it felt to play.
Reflect on the scores, what was interesting?, was there improvement?
Did anyone try things that didn’t work?
Did anyone innovate? how?
Power of continuous improvement
Power of self organising teams
Pull vs Push
Hack the system! Don’t let the rules of the system constrain you without first qualifying and challenging them