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Agile Battleships

GameJan 13th, 2018
leadershipplanningfeedbackcompetitive

Players will play a game of battleships with each other. Some players will experience restrictions to how responsive they can be, allowing us to explore the effects.

Overview

This game was created by James Scrimshire

Goal

This game is designed to allow participants to experience and reflect on different on the importance of “Responding to change over following a plan”. They will feel the effects of different-sized feedback loops, from the big bang to the empirical.

Learning objectives

  • Responsiveness is vital to success
  • Generally speaking, the tighter we make the learning feedback loop, the more successful we can be
  • Too fast a feedback loop (in this game being able to change strategy at will) is often worse than a small batch. This is because having a pause to consider what we’re going to focus on next and designing a short term strategy for it ensures that there actually is a strategy. Additionally, there is a lot of overhead (waste) in making a decision every turn when hunting for the next ship.
  • The time taken to plan the 40 shots in this game is almost entirely waste

 

Strategy

Mode: Small groups of 1-6 players

Handout:

  • Battleships sets with instruction inserts

Facilitation:

  • Decide: how many team you want. This can be anywhere from 4 upward, depending on the group size and the amount of battleships kits you have.
  • Instruct: Ask players to form into teams and sit appropriately.
  • Handout: Give each team a battle ships kit
  • Inquire: Check players are familiar with the game, and explain the rules if needed
  • Instruct: Ask the teams to place their 5 ships onto the upper grid
  • Handout: Give each team a bag of 40 blue pegs
  • Instruct: Ask the teams to design their battle strategies by placing the 40 blue pegs onto the lower grid

Timebox: 5-10 mins

 

The battle

Mode: Small groups of 1-6 players

Facilitation:

  • Handout: Allow each team to choose a mission parameter at random
  • Instruct: Read your missing parameters, and keep them secret!
  • Support: Visit each team, and endure they understand the parameters
  • Important: If playing with more than 4 teams: ensure each opposing teams have different mission parameters.
  • Instruct: Begin the battle

Timebox: 15-20 mins

 

Debrief

Mode: All

Prep:

Make this scoring chart while the game is playing:

Hits Sinks 13

Game info

  • Duration45 mins
  • Group sizeMin 4, Max unlimited
  • First playedTimisoara 2017
  • CreditsJames Scrimshire

Contributors

Proposed byChris CaswellChris Caswell
Documented byChris CaswellChris Caswell

Resources

  • Mission parameter handouts
  • Instructions Inserts