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cupcake-design-factory_01.jpg
Cupcake design factory
Detective
detective_01.png
desporate-housewives_00.jpg

Des’po’rate housewives

GameJul 1st, 2017
Product ownershipDelivery teamUser storycollaboration

Demonstrate how important it is for a delivery team to interact with its Product Owner.

How to play

Setup

Print the facilitator notes

Rules

Sprints: There will be 2 sprints during this game.
For each sprint, the facilitator must distribute the card corresponding (# sprint number).

Goal

The delivery team must deliver and present the house drawing at the end of each sprint.

Roles

  • Client (played by the facilitator)
  • Delivery team

Sprint 1.

  • Distribute the story #1, if there is any question the client is not available
  • Production - 2'
  • Presentation – 1' (The team chooses a member in order to present the result of the sprint)
  • Inspect & adapt – 1' to improve

Sprint 2.

  • Distribute the story #2, the client is available only if the issue has been identified by the team during the introspection time
  • Production - 2'
  • Presentation – 1' (The team chooses a member in order to present the result of the sprint)

DEBRIEFING (only at the end of the game)

  • Do not start anything without acceptance criteria
  • No extra features (Lean): ex: tree, road, and so on…
  • We can finish before the end of the time (no needs to over engineer)
  • Client/Product Owner availability
  • Share an ubiquitous language
  • Share retrospectives learnings
  • Just in Time 

Ubiquitous language

Game info

  • Duration15'
  • Group sizeMin 3, Max 12
  • First playedLuxembourg 2017

Contributors

Proposed byCédric TamavondCédric TamavondYoan ThirionYoan ThirionAdrien MullerAdrien Muller
Documented byAdrien MullerAdrien MullerCédric TamavondCédric TamavondYoan ThirionYoan Thirion