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Des’po’rate housewives

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  • CategoryGame
  • PublishedJul 1st, 2017
Product ownership
Delivery team
User story
collaboration

Summary

Demonstrate how important it is for a delivery team to interact with its Product Owner.

Materials

  • Colour pencils
  • A4 papers

HOW TO PLAY

SETUP

Print the facilitator notes

RULES

Sprints: There will be 2 sprints during this game.
For each sprint, the facilitator must distribute the card corresponding (# sprint number).

GOAL

The delivery team must deliver and present the house drawing at the end of each sprint.

ROLES

  • Client (played by the facilitator)
  • Delivery team

SPRINT 1.

  • Distribute the story #1, if there is any question the client is not available
  • Production - 2'
  • Presentation – 1' (The team chooses a member in order to present the result of the sprint)
  • Inspect & adapt – 1' to improve

SPRINT 2.

  • Distribute the story #2, the client is available only if the issue has been identified by the team during the introspection time
  • Production - 2'
  • Presentation – 1' (The team chooses a member in order to present the result of the sprint)

DEBRIEFING (only at the end of the game)

  • Do not start anything without acceptance criteria
  • No extra features (Lean): ex: tree, road, and so on…
  • We can finish before the end of the time (no needs to over engineer)
  • Client/Product Owner availability
  • Share an ubiquitous language
  • Share retrospectives learnings
  • Just in Time 

Ubiquitous language

ubiquitous language

Images

  • Timebox15'
  • ScaleMin 3, Max 12
  • First playedLuxembourg 2017
  • Proposed bycedric-tamavond.jpg
    Cédric Tamavond
    yoan-thirion.jpg
    Yoan Thirion
    adrien-muller.jpg
    Adrien Muller
  • Documented byadrien-muller.jpg
    Adrien Muller
    cedric-tamavond.jpg
    Cédric Tamavond
    yoan-thirion.jpg
    Yoan Thirion