Your main take aways
Any real world activity used as a metaphor for learning, sharing and understanding. Because we want to focus on the face to face nature of play and we believe it to be most relevant in the context of this event, we will not use nor create any digital or video games during the event.
Get new ideas for games and activities that you will be able to try out right away with your teams when you go back home. Play games that you already know and learn about variations, or discover completely new activities and learn how to facilitate them.
You get to meet new interesting people from multiple backgrounds and with different experiences : serial gamers, learning-by-doing practitioners, games designers, facilitators, agile coaches, teachers, product or service designer, actors, improvisers, therapists, brainstormers, HR.
It's a safe place where you can experiment new games or any idea that you have, with open minded people, who will be happy to provide feedback. You can come with an idea of something you want to teach, and find people to help you design a game that will reach your particular educational objective.
Our code of conduct
- Thy shall always be open minded and ready to listen and learn from others
- Thy shall feel free to propose, experiment and explain what you have in mind
- Thy shall not high-jack, sabotage or ruin the learning experience of other people
- Thy shall mind your own timebox when facilitating a game so that other sessions can start on time
- Thy shall behave appropriately and act as a decent human being
- Thy shall be ready to get serious fun and good laughs, and should not be shy about that
To summarize : "Thy shall not be an a**hole".
What will you learn ?
Change Management 60%
An unconference is a conference format where attendees are also session contributors.
There are some simple rules for participants. They will be explained during the first evening plenary welcome speech, but usually, participants create the schedule during a marketplace session taking place at the beginning of each day.
Anyone who wants to initiate a topic can claim a time slot in the agenda.
#play14 usually takes course over two and a half days. It starts at 6 P.M. on the first day with some ice breakers and warm up games, and then a nice get-to-know-each-other dinner.
On the second day, we start at 9 A.M. with the marketplace. Then, the sessions start. Lunch is usually served around 1 P.M. and a short debrief will take place at the end of the day, around 6 P.M.. Then it's pizza & beer time.
On the third day, the rhythm is almost the same except that we finish a little bit earlier because some people need to catch a flight and get back home.
#play14 is completely non-profit. We ask you for money to pay for your food, drinks, welcome kit and game material during the event.
Any profit that is made on a given event is automatically reinvested in the next event.
We usually try to take a lot of pictures and videos during the event. We usually publish them on Twitter, Google Photo, Youtube, and our website.
By participating to a #play14 event you tacitly agree to appear in any photo or video. However, if you find any one of them inconvenient or degrading, feel free to ask us, and we will remove the photo or video when possible.
Gather with like-minded people on the unconference format. This means no slideshows, no rockstar sessions in push mode, but collaborative sessions where people get the opportunity to learn and practice but also discuss and challenge.
So, bring the materials you need to organize and facilitate the learning activities you already know in order to share them actively with your peers in a learning-by-doing and collaborative mindset.
English will be used in all general communications, but we would like to let the session leaders decide which language to use in their session.